Hello, I'm the idea for your next script. I can come from something you heard. A person from your life. A fragment of a dream. Or just some idea that you think is cool.
I may be small now. But the more you play with me in your head, and like other ideas and scene possibilites together. The more I could start to look like this...
Creativity doesn't come in a bottle. Be open to it. Case and point the kernal idea I got for the 1st script I wrote, "Give It Up for Chimpy" came via my brother when he described something he witness once at a zoo in Chicago. My brother watched a poor zoo keeper get beaned by poop from a bunch of monkeys in the tree that were'nt too with said zoo keeper. Imagining that happening was quite humorus to me. Sure, that's kinda gross, kinda dark. But then again A LOT of humor is base on watching someone elses misery, and getting a laugh of it.
When you get a kernal of idea it can feel like the...
Or it can take a while. The key is accumulating other parts to complete the dna.
Daydreaming is an ESSENTIAL PART of screenwriting. Anyone who tells yout that it isn't is FULL OF...
Creative writing is tough. Going from the kernal of an idea to the full fleshed out script takes time. The key: can you build on your kernal idea, and flesh out a plot that doesn't turn out like this.
Okay, so now MAYBE I'm getting a little silly. I'll try to rein it in. 'Cuz I do have some good points
to make here.
Okay, so let the brilliance begin.
- You have to have a kernal idea from which to build a story from.
- But having having a kernal idea doesn't garantee you'll have a story.
- Good writers take kernal ideas and add things to them as they go.
- You the writer should be jazzed about the additions you make to your kernal idea. IF YOU'RE NOT EXCITED about the characters, and plot points you're adding -- YOU CAN'T EXPECT ANYONE ELSE TO BE.
- Building a story takes time. I know I've NEVER gotten a complete plot in my head in one sitting. Rather, plots come together over time. It's okay not to have all the answers. There is time to find those issues that lingers over your script.
The ability to generate kernal ideas, the initial flashpoint for stories, don't make you a writer. RATHER the ablity to take those ideas and flesh them out into MEANINGFUL STORIES does make one a STORYTELLER, then in turn if you write that story out, voilia! You're a writer, Holmes.
The next item of buisness is what to do when one gets a kernal idea that one thinks they can flesh out into a story. What I do in such as case is open a story file. This actual file, which I keep in a draw -- not a computer file. Then, over time, I add scenes and character descriptions on sheets of paper and add it to my story file. At this point I'm not doing any actual writing, just kickin' arround potential scenes. Exploring character possibilies and acquiring mass.
The ultimate goal at the end of the daydreaming stage is to have a lot of critical mass. Sorting though the pages I've written comes next, but that takes up beyond the scope I want this post to have.
You see acquiring scenes is a big deal to me. This is what gives you the confidence that you have enough critcal mass to carry you though a entire story.
Personally, I love the daydreaming stage. I do this a lot at work during breaktime and lunches. You see lately I've been working 12 hours days 5 days a week, then putting in another 8 to 10 on Saturday. My actual writing or editing in Final Draft is guarded time. My goal is 1 -2 hours EVERYDAY either writing or editing in Final Draft. That doesn't leave a lot of time for daydreaming.
Hope I've helped SOMEBODY out there with this post. I've read a lot of books on writing. And after writing a bunch of scripts am starting to feel comfortable with my own way of going from nothing to completed script. Kernal and daydreaming are the building blocks off which everthing else comes. Besides, get enough kernals, and add in enough daydreaming and you just might end up with this...
ENJOY!
- E.C. Henry from Bonney Lake, WA